Date Added: November 14, 2007 10:11:04 PM
Building a good strategy to win at checkers takes practice. When you’re practicing you should be using a numbered board. If your board does not have numbers or you cannot find one, you can make one by writing numbers on a normal board. Just remember that if you number your own board, only the dark squares get numbered as they are the only ones used.
In the game of checkers black always gets the first move, then white and so on. To win the game, you need to either capture all your opponent’s pieces or block them in positions they cannot move.
The goal when playing the game is to capture all your opponent’s men. If you are in a position to choose different men to capture, take the one that places your piece in the most advantageous position.
Your game should start with a good opening move. There are many different options for first move and it can be confusing with standard strategies and board patterns. It all becomes clearer with play and plenty of practice. Only practice and experience can give you an understanding of the lessons that theory brings. Theory is always valuable but true understanding of theory only comes with playing experience.
To obtain a King, one of your men must reach the last row closest your opponent. Kings are powerful and coveted because of their ability to move and make captures in both forward and backward directions or by making multiple captures in a single move. Kings just like other pieces, may still only move one square at a time.
The endgame is where the game becomes more difficult.
In one scenario there may be four kings against three. This is a difficult situation that requires study and you will have your work cut out for you. By practicing these situations your skill will increase.
Another scenario will find you with three kings against two. This can confuse an inexperienced player that does not know the technique for finishing involved. By steering the game to a king for king exchange you will wind up with an easy trap win in a two Kings against one finish.